To illustrate this with an example, if I remember correctly (correct me if I'm wrong), Goblin had a VPN that he used to get past his schools campus firewalls, port blocking etc. So getting the games to maybe connect requires a 3rd party software. So this means that the more players you get the more possibility there is for something to not work and essentially F**k up the game for all the players involved. This is only the things that I can come up of the top of my head when considering port forwarding.
#HOW TO OPEN PORTS FOR STEAM GAME RANGER SOFTWARE#
Add to that you have to take into consideration different security setting and software that could hamper this that are installed on each players pc. In addition to that you have to take into consideration each players personal skills to do this and the other players amount of skills & patience in helping him overcome port-forward issues. You also have to keep in mind the fact that different people connect via different connection setups.
Yes (in other words, it didn't work), the problem is that not all cheap routers don't always have good port forward support. Hope you can take this critizism with an grain of salt and take the importance out of it This is such an great game with so much potential, but there are key critical features that don't work, if MP works and your customers can play against humans instead of AI because it's insufficient, thus by fixing much MP, you would lessen the importance of the AI issue for example because the AI would not mather as much since players stear carriers etc. I'm sorry for taking up issues that has be discussed earlier, but this time we actually on a larger scale tested all the different options, like Hamachi or Tunngle. I really hope you improve the multiplayer experience since it's not simply workable.
#HOW TO OPEN PORTS FOR STEAM GAME RANGER FULL#
This is basically the last option for me to play this game, since the AI is not a challenge and now Multiplayer games are as always full of frustration, I don't know if this is suppose to be like this by design or not. There is also problems when playing with people from say North America and europe play with each other. Maybe the engine has some loop issue or other since it can't handle many players. More players = more lag as well, even though the game doesn't utilize much processing power or internet speeds. This causes alot of unnecessary frustration and kills the game experience for all. This took 1-2h getting everything to work, as always, some programs work for some some some not. 1-2 people got bluescreens with Tunngle, Hamachi works though. We where playing a big game of 7 players, Gameranger did not work, since players kept crashing and having other problems with the gameranger.